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Below is the interview with Ballard by Wall Street Corporate Reporter which I copied from Bloomberg:
THIS IS A RUSH TRANSCRIPT. THIS COPY MAY NOT BE IN ITS FINAL FORM AND MAY BE UPDATED.
Mr. L. Gregory Ballard
"What makes me valuable is a little different from the average CEO at a graphics semiconductor company and that is my unfamiliarity with the world of semiconductor technology until joining the company 18 months ago. My background was actually in the software side of the business and more particularly the entertainment software. In the past, my background spanned cable programming and more recently video games as head of one of the larger video game companies in the United States. The reason the board of directors decided to hire me was that they wanted somebody who had the perspective of an entertainment marketing person to create in 3Dfx (Company: 3Dfx Interactive Incorporated; Ticker: TDFX; URL: http://www.3dfx.com) a strategy different from the strategy pursued by graphics companies.
"In the past, most companies in technology have focused solely on technology to create a faster chip with a better price performance. Our focus has been on technology, and we have done a very good job at being a leader in technology. In addition, we have fashioned a very high profile brand image for the company, a direct relationship with consumers and a unique set of relationships with the content providers to ensure that our technology is the target for their efforts. In Silicon Valley, they have become so used to business-to-business relationships that they have forgotten that the ultimate consumer of these products is a relatively unsophisticated consumer when it comes to bits and bytes, but a very sophisticated consumer when it comes to discerning on brand. At this company, we have the technology that impresses the product manager at a computer company combined with the brand image that is going to reassure a consumer that they are buying the best in the entertainment experience."
3Dfx Interactive, Inc.
"3Dfx makes high-performance 3D chipsets, software and technology for the interactive electronic entertainment market. The Voodoo( family of 3D accelerator chipsets can be found on 3D graphics add-in cards from some of the industry's leading manufacturers including Diamond Multimedia, Creative Labs and Intergraph. Anyone who plays games on a computer or in an arcade will tell you that 2D just doesn't cut it anymore. People want to immerse themselves in the game experience. They want games that look good and that move and that lets them feel like they are there - on the ice rink, in the jungle, or on the battlefield. Increasingly, the product that people turn to when they want a true 3D experience is a chip from 3Dfx Interactive."
Incredibly fast 3D images
"In a classic silicon sense, we have created a chip that allows the computer to display incredibly fast 3D images to display games at a level that is now ten times the quality and performance that you are able to see in a Nintendo (Company: Nintendo Company Limited; Ticker: NTDOY; URL: N/A) 64 or Sony (Company: Sony Corporation ; Ticker: SNE ; URL: http://www.sony.co.ip) Playstation. In addition to creating that technology, we make sure that the game developers are producing games that use this technology. In that way when somebody buys a chip from 3Dfx, whether they get it on an add-in board or directly from a computer manufacturer, they are buying entertainment and not simply a semiconductor silicon chip. A wealth of titles will be available by the fourth quarter of this year, and we guarantee that those titles will run best on our technology. The chip on a board at retail right now is a little over $200 U.S., and we expect that price to come down over the course of the holiday. When the chip was first introduced, the boards on which they were installed sold for $299 U.S. at retail, but we believe it will be priced at $199 U.S. for the holiday season."
Only safe bet is 3Dfx
"There are other people in the market who sell chips that have good performance, but not as good as us. The difference is that they do not play some of the leading titles that have been developed by leading companies. A great example of that is the title 'Unreal' which was produced by a leading edge company who we worked very closely with to make sure our hardware was central to their software strategy. If you take that game right now and play it on the equipment of any of our leading competitors, the game literally does not run; and that is the second most popular game in the world right now! The third most popular game called 'Final Fantasy VII' plays on many people's boards, but it does not play on our leading competitor's boards in video because of certain architectural issues. We are the only chip set that can guarantee it is going to play virtually all of the games in the marketplace. If somebody wants to play games, which after all is the only reason that you need 3D in your computer, the only safe bet is 3Dfx. The good news is that you also get the highest performance chip in the market."
Growth strategy
"3Dfx has relationships with virtually every major publisher, including most prominently, Electronic Arts, who is the giant of the industry. We have a formal strategic alliance with them where we are the accelerator of choice for all of their development activities, and engage in extensive cross-promotions with them. In addition, we have similar alliances, although not as formal, with companies including Sony, Activision (Company: Activision Inc ; Ticker: ACTI ; URL: http://www.activision.com) and Eidos (Company: Eidos plc; Ticker: EIDSY; URL: http://www.eidosinteractive.com/corporate.html) . We have been busy working to develop those relationships and that is one of the reasons that I am here as opposed to somebody from one of the Silicon companies in the Valley. I have been working with those people for ten years and already have the relationships that enable those relationships to work."
Overseas focused in Europe
"Right now about 50% of our business is overseas. Most of that is focused in Europe because in Asia most games are actually played on consoles. However, even in Japan there is an increased interest in 3D acceleration for PCs. We are very much an international company, and very much focused on making sure that we are the leading company in each market. In fact we recently opened a European office to ensure that our presence in Europe is getting the same attention as the U.S. market."
Cultural divide
"There is no language issue at all. In Japan, they have grown used to Nintendo, and so even Sega had a hard time selling in the Japanese market. That is because the Japanese market was dominated by Nintendo for game play. Now PCs have become a more prevalent in Japan, but the games that play on PCs are different from the games that they have grown used to playing on Nintendo. Japan is the one place that we see a real cultural divide as they have not adopted the American cultural norm, and simply do not like the games that we play. Since that is most of what is available to the PC, there has not been wide spread adoption of PC gaming in Japan. We expect that to change over time, but expect Japan to be one of the more resistant markets.
"Our focus is not on making games - we leave that to software publishers
who are better at that. I suspect that if the Japanese market shows some promise, companies such as Sierra will penetrate that market. We certainly hope that happens because our hardware sales will increase. Our software is what makes the computer's hardware run - it is not entertainment software. What we put inside the computer is the hardware that makes 3D and interactivity happen. We then have software that we put on top of that hardware to communicate and interconnect with the entertainment software that an Electronic Arts might develop. That interface between hardware and entertainment software is typically called an API. What we do is provide an API and not the actual entertainment software."
The year 2000, and beyond
"The market's potential is enormous, and there are estimates that there could be as many as 110 million computers shipped by the year 2000. We believe that virtually every one of those computers will have 3D technology in it, and we will play in the upper 60% of that market. That would be 60 to 70 million units in the year 2000, and we hope to have a significant share of that. This is already a sizable business, but we believe it could become even more sizable very quickly over the next couple of years. Right now, there are only two competitors that we spend much time talking about internally. One is a small privately held company called Nvidia that has very strong technology, and the other company is called S3 (Company: S3 Incorporated; Ticker: SIII; URL: http://www.s3.com). S3 was a former leader in this industry whose revenues have faded, however they have new technology and are now 'back in the hunt'. I believe that 3Dfx and those two companies are going to divide the lion's share of that 60 million units."
Other uses for 3D
"The 3D technology is already being used in applications other than games on the Internet where people use 3D for web applications. Very soon, I can see 3D technology being used in business applications where you will see graphs, presentations and different effects in 3D and PowerPoint. Once that begins to happen, 3D will become pervasive in corporate presentations. In the future I believe that 3D will become an important part of business computers as well as consumer computers."
Achieving leadership in the market
"To achieve leadership in the market we talk to people in the media such
as The Wall Street Corporate Reporter, who spread the word. We also advertise in key gaming magazines, and increasingly in lifestyle magazines. In the fourth quarter, you will see a campaign in many of the PC magazines as we develop our newest product called Voodoo Banshee(, which is a traditional Windows accelerator product. We have 'raised a few eyebrows' by doing direct consumer branding advertising, which nobody else has ever done in this business before, and will continue to do that in the future. Additionally most of our advertising will be done in the U.S. with a strong second place in Europe."
Canada and Mexico
"Mexico is not a big market for our products right now mainly because of
low income levels and PC penetration in Mexico lags most of the more developed countries. Canada is actually pretty interesting because it has an active installed base of PCs."
Working capital
"3Dfx went public in June of 1997, and completed a secondary offering in
March of this year. We now have $95 million U.S. in the bank, and that is certainly adequate to meet all of our working capital needs through the foreseeable future. The only issue is any acquisitions that we may do down the line. We do not have a target set of acquisitions in mind and tend to look opportunistically at deals as they are offered to us. We are a self-contained company, and do not want to suddenly get into the modem or DVD business. It is not clear that we can go outside our company and buy technology that will help us in our base business. It is possible that we may make some acquisitions over time, but it is not clear to me exactly where they would be."
Finding employees
"An issue for us six months ago was the fact that we were having a hard time hiring qualified people fast enough. We then became a very 'hot' company in the Valley. At the same time the number of companies who were exiting our business increased dramatically, and so more engineers became available. Those two factors have helped us become very successful in hiring people."
Management's stake
"Management has a substantial stake in the business, and that keeps our attention focused on the bottom line in a big way. Over the last couple of quarters, we had some insiders take liquidity in the market, but their holdings were vastly larger than the small amounts than they actually sold. The insiders maintain a very high position in the company, and continue to believe in its fundamentals. We are very much tied to the profitability of the future and believe that this business will continue to grow and excel. Our basic strategy from the very beginning was to create a very strong retail based franchise for our accelerators and then to leverage that position in terms of brand and technology into the OEMs. We have clearly dominated in the retail side. The big question as we approach the end of 1998 is if we will be successful in leveraging that position into the OEM marketplace, and our resounding answer to that is yes!"
3D chipsets, software and technology
For interactive electronic entertainment
"We are the only chip set that can guarantee it is going to play virtually all of the games in the marketplace. If somebody wants to play games, which after all is the only reason that you need 3D in your computer, the only safe bet is 3Dfx."
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