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Hmmm,I'm unconvinced how deep and interesting the economics of Fable 2 really are.

Yes, the local economy has an effect on real estate/business prices, and it's shown in the description exactly what that effect is, so there's scope to manipulate it with evil/good behaviour. The issue though I think is that there seems to be such little need for cash in the game (at least what I've seen so far) and such tremendously easy ways of getting it (either tedious timing mini-games or passive income from your investments) that I don't know how much it contributes to the game, except in it's own right.
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