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I think the difference between the Kinnect and a VR helmet is with the helmet you can write a game once and render it differently and still get many of the benefits. With Kinnect, your entire system of controls is different. Lots of games support looking around already, VR just makes it vastly more intuitive and immersive. With PC games, it was (is? It's been a while) common to have the mouse control field of view while the controller or keyboard controlled movement and weapons. This model is nearly perfect for easy adaption to VR.

I'm trying to imagine a flight simulator with a good VR rig and I'm excited.

One big thing about Oculus is the pricing is likely not insane because they are designed around commodity components. If Oculus sells for $299, versus $399 for XBox or PS4 and you have to add a VR rig to the PS4, I think the Oculus will do quite well.

The CEO of Oculus is targeting 1 million units for their initial release, but I think they could move many more units than that if the price is good and they have a good selection of titles.
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