The Penny Arcade Report talks to Minion Games about what it takes to run a successful Kickstarter campaign to create a new board game:Board games by the numbers: what it costs to Kickstart, produce, and ship a new gamehttp://penny-arcade.com/report/editorial-article/board-games...They talk a lot about the inside business of indie board game creation. No plants in America will print small runs of these games, so they must be produced in China (with quality control issues) or Europe (with higher costs), and then shipped to the US (adding shipping and customs fees). And out of 80 new games produced in 2012, only 22 sold more than 500 units, but a typical print run is 1500-2000 units, so there's a lot of risk for the publishers.A very interesting article, since I think many people who play these games at one time or another think to themselves, "I could make one of these!"
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