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Okay, some thoughts that are important.

Act 1 - Decent length, things are clear

Act 2 - Long as forever, easy to do everything, there is a warning when it ends. It gets a little confusing.

Act 3 - Looks like this is it. Wait, who are the "good" guys? Who do I like? What am I trying to do? These seem like stupid decisions... No warning when you go past the point of no return that ends the act. Missed a pile of stuff here.

Interlude - Sure would be nice if I'd stored my money on the main character. Can buy some sweet loot and have nothing to trade with. Speaking of which, your main should have high persuasion, and bartering and be the money person - which means the pack mule, which means your fighter/tank dude. A little annoying that...

Act 4 - Okay, I thought I saw this location coming but they threw me off with Act 3. I've just started this... Presume this is the last Act but I've said that before.

Simon
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