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It seems like a lot of the games that have come out in the last few years have achievements, accomplishments, or something related. Really they seem pretty pointless other than bragging rights or as just another layer of complexity or as a way to have the developer lead the player to a new way to play the game. Regardless of how pointless ore ridiculous the achievements are, I feel compelled to get as many as humanly possible to the point of replaying certain parts of games that are tied to them. I spent about 90 minutes yesterday doing Sad Panda's Skyblazing event in SR3 because there were two achievements that I had missed the first time through.

What baffles me is when I look at the global achievements on Steam is that there are very few that have been hit over 50%. For instance Saints Row 3 has 83 achievements and only 4 of them have been hit by over 50% of the players. There is an achievement for finishing someone off with a crotch shot(testicular manslauter) with either melee or bullet; not 100 times, not 10 times, but once. Only 35% players have done this one time. Really? The game by default punches people in the jewels, how can 2/3 of the players not do it once?

So onto the question. How important are Achievements?
I nail everyone humanly possible.
If I am close I will think about it.
If they come my way that's alright.
Waste of time.

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