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Rimpynths: There is a mechanic for “declining” races and picking new ones, which means that you get to play a few race/power combos over the course of the game. So not only is the overall game short in length, but it feels like you’re playing several games in one.

A thing I like about Small World is that it's easy to ignore the fact that you're losing.

Let's suppose you have some bad luck early in the game and get wiped off the map. Now some player or players have a lot more points than you. Maybe you have a theoretical chance to catch up, but things look bad; you're probably going to lose the game.

But the rest of the game doesn't feel that way. You come back on the board with the freshest strongest race, and get to push the other players around for a while. You get to win some more battles, even though you're probably going to lose the war.

For casual entertainment, I think that's better than some games where the likely loser becomes apparent two hours in, but they have to sit there and be gradually bludgeoned to death for another two hours.
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