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Author: RodimusPrime Big red star, 1000 posts Old School Fool Add to my Favorite Fools Ignore this person (you won't see their posts anymore) Number: of 35942  
Subject: Rod's BF3 Tank Strategy Guide, Part2 Date: 9/7/2012 12:36 PM
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NOTE: Part 1 was here...
http://boards.fool.com/rods-bf3-tank-strategy-guide-30215840...

The vehicle-heavy Battlefield3 expansion called "Armored Kill" comes out next week on PC! My last tank strategy guide focused on soloing tanks. Consider this one "Part 2". It focuses on two-man tanking.

seat 1 = driver
seat 2 = gunner
seat 3 = utility (assuming empty for this discussion)

This guide is just what I've found that works. Other stuff might work too. The key, really, is that both players be in sync with ANY plan, and continually communicate that over voice comms.

SEAT 1 RECOMMENDED LOADOUT:
repair tool
ir smoke
guided missile

SEAT 1 CORE RESPONSIBILITIES:
shooting heavy targets
repairing when engaged with non-heavy targets
identifying targets/hazards in front of vehicle
positioning the tank's strong side properly
making sure the tank cannot be stolen

SEAT 1 EXTRA CREDIT:
engaging the highest-threat light targets
giving up seat to someone with a more opportune tank loadout

SEAT 2 RECOMMENDED LOADOUT:
repair tool
proximity scan

SEAT 2 CORE RESPONSIBILITIES:
shooting non-heavy targets
repairing when engaged with heavy targets
identifying targets/hazards in rear of vehicle
communicating any extracurricular activities to the driver

SEAT 2 EXTRA CREDIT:
lasing targets from seat 3 (esp vs soflams or strong air opponents)
shooting RPG at the engaged heavy target
ejecting to clear out nearby, holed-up infantry
stealing opponent tanks

BASIC COMMUNICATION BETWEEN SEAT 1 and SEAT 2:
tell important status like "getting out", "getting in", "switching seats", and "killed"
driver should call "everybody in" or "everybody out" emergencies

OTHER GENERAL TIPS AND PROTOCOL:
All tank occupants should have constant awareness of nearby stationary weapons.
If behind enemy lines, don't give away your position with gunfire until necessary.
Whenever you enter a friendly tank, give the other occupants or nearby repairers a few seconds to return to their preferred seats before settling into yours.

Hey, look... my tank has an free seat for you. Let's ROLL, partner!

--Rod
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