...as a pastamancer. Which is pretty good, because in previous runs I've found that pastamancers are too fragile to survive long against the sorceress. But given a decent skill set and nearly unlimited resources, it's not so bad.I was wearing: plexiglass pith helmet star shirt Staff of the Grand Flambé Brimstone Bunker plexiglass pants plexiglass pinky ring Order of the Silver Wossname woven baling wire braceletsI had 252 hp and 540 mp.The bunker kept the damage down to around 25-30 points per attack. I started out with fearful fettuccine, getting blocked most of the time. After I took a few rounds of damage, I started using funkslinging to use gas balloons (renders her unconscious) and gauze garter, then gas balloon and duck feathers once my health came back. When she was unconscious, I switched back to fettucini.After chaining so many hardcore runs, including one bad moon, it has been very enjoyable to take a round of softcore and get to use all my skills, the best food, and most of the plexiglass gear. I used to dislike pastamancers, but as I add more permanent skills I find myself enjoying it a lot, especially now that I have flavour of magic. You can target maximum damage at every elemental enemy. One benefit is that you never have to use anything but a kickback cookbook in your offhand. Combine this with a chefstave and a scarf or pinky ring, and you can take out most of the high end enemies in one hit using only eXtreme ray. So playing a decked-out pastamancer now feels almost like the old days of unbeatable Lunging Thrust-Smacks. I highly recommend picking up flavour to try this out.I'm going to perm eXtreme ray now, so I can play around in my next life (maybe as an accordion thief) and see how elemental damage stacks up for a non-myst class. I'll be interested to see how much the level cap affects pasta spells.
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