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Yeah, I had heard that casual gamers were not that good in EQ. That's one of the things that actually drew me to WoW. They seem to have made a point of trying to appeal to both casual and hardcore folks. We'll have to see how well that works, but it seems like a nice goal.

Well, casual gamers are the more abundant and more proffitable ones. They use less server time, and they tend not to pitch a fit when something gets tweaked.

But you need the hard core gamers. They spread the gospel. They also are the ones that make sure your world isn't empty.

The hard part is balancing the hard core with the casual. At first there was the concept of rest. Where in the first hour you were logged in, you got double. Hours 2-4 you got normal exp, and 5-> You got half.

This was suppose to let the causal gamers keep up with the hard core.
But the hard core people pitched a compelete fit about nerfing their exp, so they switched the rest thing, till now it barely makes any sense.

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