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"The same economics govern the development of computer games -- the large number of people playing on Windows-based PCs pretty much guarantees that there will be a lot of games for that system ... because Apple has fewer units in the market, it takes a while for game developers to adapt the code for that system."

Electronic Arts is one of the few companies that adapts many of its Windows-based games for the Mac. "Because the installed base is relatively small, we use a third-party developer to rewrite the code from our PC games to make it playable on the Mac" says Mr. Brown.

Asked if Apple could win over new computer users without having many games that run on its system, Mr. Brown wasn't sure.

"That's a chicken/egg equation" he begins. "Should Apple seed development of more games in order to sell hardware? Or should they should they sell more hardware in order to attract developers to make more games? Tough question."
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