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No. of Recommendations: 9
This morning started bright and early, as I had to be in the city at 7:30 for Flash Forward - that's the big hoe-down where you get 45 seconds to tell people about your talk. I think there were about 3,000 in the crowd, and I had no idea what I was going to say. I wrote my schpiel and practiced for the next 2 hours, until I was on stage. I got polite applause, which is like...damn. That sucks. Tough crowd. :)

The rest of the day I spent on the show floor, talking to people.

Of particular interest (to me) was Marmelade (, a company that seems to offer the ability to recompile iOS titles for Android - so Frog Bog may be coming to Android sooner than I thought! (YAY!) I have an appointment to bring my source to their booth tomorrow and do a test compile to see how well it goes.

I also spoke to Extreme Reality (, which is building a tech to turn your iPhone/iPad/webcam into a 3D mocap system (albiet a simple one). I have a design I want to build for a multiplayer social game on phones, and this would fit in, so you might be hearing more about this one in the next year or so.

The bulk of the day (when not meeting with friends) I spent at the Independent Games Festival, which is always my personal favorite thing to do. I LOVE seeing the innovative games that people are coming out with. Here are a few to watch for or go check out.

PixelJunk: 4AM. Incredible full-body DJ system for PSN. Really cool stuff.

Liquid Sketch. AMAZING technical chops on this fluid simulator puzzle game. I think it's only available for iPad (definitely not iPhone, not sure about android). The game is here, and well worth $2:
Video doesn't do it justice because you're missing all the tilting and whatnot, but watching the colors blend is just amazing.

Cart Life. Windows only, but looks like a very different exploration of narrative. Interesting stuff, and a real character was developing it. Check it out.

FTL - Faster Than Light. I was surprised to see this here, as it's already on Steam for Mac and PC, and I think is a critical success, even after its $200K Kickstarter home run. Still, if you haven't yet, do yourself a favor and pick it up.

I also am really looking forward to Back to Bed. It's not out yet, but had an incredible art style. A sleepwalker (the guy from the Magritte paintings) was meandering his way through a combination Magritte / Escher painting. You had to crawl around and leave green apples in his way (how Magritte is that?) and guide him back to his bed. Puzzle gameplay looked fairly standard, but the presentation was out of this world.

There was another game there called Farsh, which seemed to be a puzzle game about rolling carpets out over a floor. I wasn't quite sure of the mechanic, but I love seeing deeply cultural stuff and novel presentation. This one you might check out - call it a half-recommendation.

As an aside, I had a moment of unexpected fun when I got to debate the future of games for the entire family with Warren Spector (designer of Epic Mickey, Thief, Wing Commander, etc.) on the show floor. That's what makes the show so awesome. It's like..."Oh, Hi George. Congrats on selling C-3PO."
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