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No. of Recommendations: 5
Fellow Gorilla Fools,

Let me just start by saying thanks so much to the man in tights and the rest of the Gorilla chorus.

I've been following along for a while now, I'm very interested in the NGN buildout and trying to sort out the players, and the games.

I found this white paper from Cyras on, I found it very helpful as I try to understand what the edge and the core are, what roles they play in connecting all of us, what the problems are, Sonet vs. IP, etc., etc..

It's a pretty long and complex document (in fact, I haven't finished it yet). I would be most interested in hearing what thoughts y'all might have about it, particularly:
Is it overly slanted to the source company's perspective? (I don't think so, yet)
Are they right about the problems at the edge? (size, complexity, cost)
Any points of disagreement with the picture of the NGN as presented, where it is now, where it's headed and how it gets there?

Where I'm really headed is, what are the real GGames?
Are there really open, proprietary solutions, the kind that create Gorillas, in the core, edge, chips games?
Are these areas different parts of the value chain for one GGame, or separate GGames in one big value chain?

Thanks for your opinions, humble or not!

== dj

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