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The story would appear to be a standard sword & sorcery/fantasy, but the kicker would be at the end the hero would die, just short of achieving his goal and then the story would cut to a scene of two adolescent boys fighting over who gets to play the video game next.

Oh jeez, please don't do this. This is trite and cliche. Typically the whole story isn't based on this premise -- it's often used as part of setup or surprise in a larger context -- the classic example is the beginning of Toy Story 2 where Buzz "dies" and it pans to Rex playing a video game. That's identical to what you're proposing.

I remember reading a book once that specifically called out this form of story, in that it was considered the mark of a poor writer if they relied on withholding information from the viewer until the very end that changes the entire context of the story. I can't remember the specific diatribe, but it was along those lines.

But then I decided that if I get the reader emotionally invested in the character and the story and then pull the rug out from under them, it would be like the infamous Dallas "the whole last season was a dream sequence" fiasco.

I think this is exactly how it would be perceived, since this is a close cousin to deus ex machina.

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